Tower Pad markTOWERPAD CASET AFTER LAUNCH PUMP.FUN

TOWERPAD

Buy adds a block. Sell pulls one out. Stand for 2 hours and get paid.

LAUNCH A COIN PUMP.FUN CASET AFTER LAUNCH
HEIGHT0BLOCKS
POT0.000SOL
ROUND ENDS--:--ROUND -
$TOWERR0LOADINGOPEN

The stack

Every block is a trade. Buys land on top, sells slide out.

How it falls

Each sell step in a row raises the fall line. Cross it and the round is lost.

CALMsway 0falls -40% under its top
SWAYINGsway 3falls -31% under its top
FELLround lostpot carries on
STEP DOWN

A reading 1% under the last one adds 1 sway. A reading 1% over it resets sway to 0.

FALL LINE

top x (1 - max(20%, 40% - 3% x sway)). Price at or under it: the tower falls for the rest of the round.

WATCHED

At least 8 readings, never more than 15 min apart. Otherwise the round is unwatched: nothing is paid, the pot carries.

The pot

45% of every creator fee goes into the tower's pot. A round it stands through pays half of it.

A pot of gold coins
POT
0.000
SOL

ROUND ---:--LEFT

IF IT STANDS-SOL TO HOLDERS

LAST ROUNDS

  1. No round has ended yet.

WHO DROPPED IT

  1. Nobody has dropped this tower. Keep it that way.

Sellers of a falling run are named here and left out of the next 2 payouts.

How it works

The site foreman rides the hoist up one tower: blocks, the line, the sway, the pot. Sound on, captions in the picture.

Every tower

Each coin launched here stands as its own tower.

A sea of clouds above the summit

Build it. Don't be the one.

CASET AFTER LAUNCH